AI Insights · Timothy · January 2022
Top 5 City Building Games on Android in Central America, Q4 2021
A detailed look at the performance of the top 5 city building games on Android in Central America during the fourth quarter of 2021.
During the fourth quarter of 2021, the top 5 city building games on the Android platform in Central America showed varied performance in terms of weekly downloads, revenue, and active users. The data comes from Sensor Tower and provides insights into the trends observed in these popular games.
The Simpsons™: Tapped Out by Electronic Arts experienced a dynamic quarter. Weekly revenue peaked in late November at approximately $7.8K, following a significant rise from $784 at the start of October. Weekly downloads fluctuated, starting at around 19.8K in late September and reaching a low of 11.6K in late November before climbing back to 17K by the end of December. The game's weekly active users saw a slight decline from 122.5K at the beginning of October to 115.2K by the end of December.
SimCity BuildIt, another title from Electronic Arts, showed consistent performance. Weekly revenue varied, with a notable peak of $2.3K in the week of December 20. Downloads were relatively stable, starting at 2.5K in late September and peaking at 3.2K in mid-December. The number of active users remained steady, hovering around the 39K to 40K mark throughout the quarter.
Legend City by Neorigin Games Publishing had an interesting quarter. Weekly revenue saw an increase from $229 at the end of September to $476 in mid-November, then fluctuated around $300 to $400 for the remainder of the quarter. Downloads peaked impressively at 15.7K in early November but dropped significantly to 0 by the end of December. Active users also showed a downward trend from 21.3K in late September to 18.1K by the end of December.
Global City: Building Games by MY.GAMES B.V. had a mixed quarter. Weekly revenue remained relatively low, peaking at $464 in mid-October. Downloads were inconsistent, with a low of 4 in early December and a significant spike to 2.7K in the week of December 20. Active users followed a similar pattern, peaking at 2.3K in late December after seeing a low of 317 in mid-December.
Lastly, Trailer Park Boys: Greasy Money by East Side Games Studio showed modest performance. Weekly revenue peaked at $589 in late September and saw a low of $221 in mid-December. Despite the lack of download data, active users gradually declined from 299 in late September to 202 by the end of December.
For more detailed insights and trends, visit Sensor Tower to explore the performance metrics of these and other mobile games.